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Up to 30 people can watch a particular race that’s going on as well. There is also Gotham TV, which is really just a way to watch other players race. Depending on how well you do, your standing will raise. In Online Career, however, you race against other players on Xbox Live.
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That’s basically the entire purpose of Solo Career: buy cars, earn more money from winning races, and getting trophies from winning series of races.
For winning or placing individual races, you get money that can be spent on buying more cars.
You can then buy your first car and start to race it. In Solo, you start out with only some money and a garage. In Career, there is Solo and Online modes. In lieu of discussing the story of the game, since there is none, I will talk about the game modes. It really has a chance of dethroning Gran Turismo 2 as my favorite racing game ever. So I’m giving it an honest to goodness chance here. The videos and screenshots didn’t hurt either. I have heard good things about the series, which is why I even gave it a shot.
So I’m going into this like I’m flying blind. Some titles I really end up enjoying (like Burnout) and some I really think are dumb (Need for Speed). I fear racing titles that I don’t know much about because I don’t know what to expect. I will admit, I haven’t played any Project Gotham titles before. And then there’s the Project Gotham Racing series.
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Burnout 3 made a HUGE impact on the genre, though it can be argued that it’s more of a crash simulator than racing game. Likewise, Need for Speed has a lot of fans, though it appeals to a different crowd. Ridge Racer is a popular series, and has been for a while. Only a few series have come along to challenge the GT dominance. There has since been 3 more Gran Turismo, and it has become the bar that many people (myself included) judge the entire racing genre against. Gran Turismo allowed you to play an “arcade” version (in your own home of course), but the true draw was the simulation mode, where you started out with a crappy car, raced and made more money, and then bought a better car or tricked out your existing car. Late in the 20th Century, the greatest racing game yet was created, and it truly brought racing to a whole new level. The next step of the evolution came with Virtua Racing, which not only was one of the first polygonal racing titles, but also introduced multiple camera views to the mix.
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You had more choices available to you, such as choosing your track and if you wanted the car to be manual or automatic transmission. Still, arcades were the best place to see what was possible with the current technology. You put in your money, and you didn’t have any real choices, you just played.Īs technology progressed, the racing genre evolved. Back near the beginning, one of the most popular games available in the arcades was Pole Position, which was relatively simple. They have changed quite a bit over the years though.
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Podcast: Download (Duration: 1:48:57 - 99.Since the early days of gaming, games involving racing cars have been pretty popular. Sound good? Then come and say hello at The Cane and Rinse forum Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Join the team as we discuss the pros, the cons and the legacy left behind by the now defunct Liverpool studio, Bizarre Creations.Ĭane and Rinse 295 was edited by Ryan Hamann ( you have an opinion about a game we’re covering that you’d like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Project Gotham Racing 3, launch showcase title for the Xbox 360, a technical tour de force, but did it live up to the fond memories of PGR2 (as discussed in podcast issue 262)? Then Project Gotham Racing 4 introduced bikes into the series, but was it necessary – and did it help or hinder the experience? Moving onto the last lap, Karl, Tony and returning guest Gary Blower round out the final two iterations in the Project Gotham Racing series.